Hi! Could someone help me get to the base of this issue? 
So, my current VR project is set up like this:
- (White) A Persistent Level containing terrain and non-enterable buildings
- A lighting level containing the SkyBP, directional light and skylight
- (Red) A building interior level for building 1
- (Green) A building exterior level for building 1
This allows me to work on the interior of the building separately, with incredibly fast build times. My workflow was:
- Build highly detailed lighting for the building interior (using levels 2,3,4 - 4 to block light)
- Build low-quality lighting for the entire level (using levels 1,2,4)
Now, however I do this, once I activate all levels, the “lighting needs to be rebuilt” warning shows up even though everything should be built.
When lighting isn’t fully built, Instanced Stereo Rendering shows different shadows for both eyes, making it unplayable.
Does someone have an idea or a better setup? Thanks in advance! 