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Level Streaming does not work with VR app?

I’m working with the unreal version downloaded from github for oculus.
This is already the second time that I happen with a project.
I don’t often use level streaming.
In the editor everything works correctly, but in the bundled project, when I open the streaming levels, the application crashes, with only a popup that says fatal error.

Is there anything wrong with the packaging of my application?
Is there anything about level streaming that I don’t know and should know?

The level streaming system doesn’t seem complex to me, especially if I don’t even have to use blueprints, because the levels are always loaded in the persistent level.

Yet the project packed crashes. Always.