I’m working with the unreal version downloaded from github for oculus.
This is already the second time that I happen with a project.
I don’t often use level streaming.
In the editor everything works correctly, but in the bundled project, when I open the streaming levels, the application crashes, with only a popup that says fatal error.
Is there anything wrong with the packaging of my application?
Is there anything about level streaming that I don’t know and should know?
The level streaming system doesn’t seem complex to me, especially if I don’t even have to use blueprints, because the levels are always loaded in the persistent level.
Yet the project packed crashes. Always.