Level Streaming and Multiplayer

Hello !!!

I’m actually making a game where the player can switch from differents maps using the level streaming, i managed to load the levels on my gamemode like this

But here it’s always loaded on client and server, if my player change map i want it to disappear for my client but stay for the other clients (if they are on the map) to save performance, is it made automatically if the player is far from the level ? or the map is still loaded on the client until i unload it ? I tried to unload on owning client but it’s not working.

Thanks for the help ! =)