Level Sequence's tracks can only be things that exist in the world or can use from content browser?

Level Sequence’s tracks can only be things that exist in the world or can use from content browser?

The object that you are animating has to be placed in the level at the time of the animation, but you can convert it from spawnable to possessable or vice versa. When object is set to spawnable, it will be created when you open your level sequence with that actor and destroyed when you close it. When you open the level sequence and one of the objects is set to possessable, it will try to find the object in the level and if it does not find it, it will be red, showing it is missing from the level.

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Here is a video from youtube about this: Sequencer Spawn Workflow - Unreal! - YouTube

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Brilliant! thank you!