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Level Sequencer with video files

Hi everyone,

I am currently rendering a video sequence from the Level Sequencer in my Unreal map. I’m rendering with high settings, so the image capture renders out at about 1 frame per second.

I have video files in my project that are playing at a constant rate of 30 frames per second.

When I look at the fully captured result, my video files are playing at like light speed, and are glitching all over the place.

Is there any way to get around this?

Thanks!