I am currently rendering a video sequence from the Level Sequencer in my Unreal map. I’m rendering with high settings, so the image capture renders out at about 1 frame per second.
I have video files in my project that are playing at a constant rate of 30 frames per second.
When I look at the fully captured result, my video files are playing at like light speed, and are glitching all over the place.
Is there any way to get around this?