I got a level sequence that changes the static mesh of a staticMeshActor
After a little while it reverts back to its original state, even though “restore state” is false. The CinematicSequence device is started via verse code.
How do i fix this or is it bugged ?
@CircuitC Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
Will do my best But it requires an error log which i dont know where to find.
The description on the bug report page is absolutely no help at all
Hello, unfortunately this Restore State checkbox has caused some confusion. It’s a one way check-box: enabling it will forcibly restore state, but disabling it doesn’t do the opposite - it just lets the sequence play as defined by each of the tracks.
So for now, you’ll need to go to each of the tracks and toggle all sections to “Keep State”.
We’re looking to improve it (allowing you to check it off which forces all the tracks to not restore state).
Same thread here:
Thanks for the information @Max.Chen. Could you maybe guide me where i set this “Keep State”
EDIT: Found it
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