Level Sequence Rendering Glitch/Bug

I’ve been having this weird artifact in my rendering and I can’t seem to figure out a fix. Any ideas?

I have and AMD graphics card and my drivers are updated.

This only occurs in unreal engine 5.6 and 5.7, any version under that seems to work fine.

The video example uses a fresh UE 5.7 project.

Video Example:

Hey @zSchlopp!

Do you have stability testers such as Furmark and Aida64? This definitely looks like a hardware issue- it could be that while rendering your gpu is getting too hot or something similar. I would try disabling lumen first, then run some diagnostics on your hardware!

Hope that helps!

It’s just strange because anything in 5.4 renders perfectly fine. I was checking my stats while rendering in 5.6 and 5.7 and they seemed to be pretty good. Disabling Lumen didn’t do much, just added more dead pixels. I’ll check out the stability testers.