Level Sequence Going Back To Original Location When Sequence Is OVer

So now i have another problem with my level sequence track my level sequence is basically a door going down and right as the sequence ends it goes back to it’s original location at the speed of light Basically a door going down which it is supposed to do when the sequence ends the door goes straight back to where it was originally in rapid speed.

The GameMode is one of the first objects created at game time, so it is likely there are no Actors of that class created yet. If it runs fine from the Event Begin Play then this is the reason. 544 angel number