Level Sequence / Cinematic Device - Join in Progress - Instigating Player bug

Summary

Hey!

I just found a bug with the Level Sequence / Cinematic Device for Join in Progress Players

If Player 1 triggers a Cinematic Device with Instigating Player with for example Moving a Cube from A to B with Transform and Setting it to Visible with the Level Sequence (Actor Hidden ingame) everything works fine for Player 1.

If Player 2 joins a running game with join in progress, he also sees the triggered Level Sequence, the Cube is for this player also Visible and at position B.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Setup a Level Sequence
Spawn a Cube in the world
Checkmark the “Actor hidden ingame” in the details
Add the Cube to the level sequence, use transform to move the cube from position a to position b and set it visible in the level sequence
Add this Level Sequence to Cinematic Device, set it to “Instigator Only”
Trigger it with a Button Device or something else

Expected Result

Player 2 should not see the state of Player 1 with the Cube. He should need to trigger the Level Sequence itself and not seeing the state of Player 1.

Observed Result

Player 2 (Join in Progress Player) sees the triggered State of Player 1.

Platform(s)

All Platforms.