Level Sequence Blueprint library Load Order Bug

I am having an issue with what I think is load order of the built in C++ libraries. It might be that the Level Sequence Editor is loaded after editor utility actor and editor blutility classes

Setup: Create a new blueprint inheriting from Editor utility actor and add any of the Level Sequence Editor functions to the blueprint. They will function as expected

Save, close UE4, open UE4

You will should get the following warning:

Failed to load /Script/LevelSequenceEditor.Default__LevelSequenceEditorBlueprintLibrary Referenced by K2Node_CallFunction_4

and your blueprint nodes from the Level sequence editor library will show errors

Temporary Solution:

I have been fixing the problem by opening the blueprint to edit, file ->refresh all nodes. This functions well enough until the editor is closed and reopened again

Editor blutilities also exhibit this problem, but editor utility widgets do not for some reason

Hello,

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Thanks