The “Restore State” is set to false and the playback position may stay at the end of sequence, however those actors in level will always snap back to their original positions.
You will actually need to set the “When Finished” property on each of the sections. Note, however, there is a bug in the Animation track where it snaps to the default pose instead of keeping the pose if you set it to “Keep State”. This has been fixed in 4.17, so you might want to try out the 4.17 preview release, which is out now.
Hi Max - I’m seeing this same issue as the original issue which isn’t resolved with your solution. We’re not using an animation, only a simple Location|Transform track. Is there an option to “Keep State” for the Transform track?
Hi Max - Thanks for posting this solution. Do you happen to know if the fix in 4.17 is isolated to a particular set of change lists in P4 that we could integrate into our local copy 4.16. Our level designers are hitting this issue. If the change was relatively isolated we’d love to grab it if possible.
Unfortunately, the change comes along with a bunch of other changes to enable general track blending in 4.17.
However, you might be able to add this one line which should expose that property and might be sufficient. Look at MovieSceneSkeletalAnimationSection.cpp
@dbulla took me a minute to find this too. just right click anywhere in section where your track keys are located (but not on a key). the options will appear for keep/restore state