I’ve found out that I must also toggle the setting in the Level Sequence. Right-click on ‘Transform,’ choose ‘Edit Section,’ and under ‘When Finished,’ select ‘Keep State.’ Simply unchecking ‘Restore State’ doesn’t work.
See here:
According to Cinematic Sequence Device :
This option doesn’t override the behavior of tracks in a Level Sequence that are explicitly set to Restore State.
If the Cinematic Sequence Device doesn’t restore a track as expected, check your tracks and change them accordingly.
The issue is that it’s quite cumbersome to configure this for every section in every sequence. How can I set it as the default to ‘Keep State’?
I’ve noticed in another post that you can edit the DefaultEngine.ini file if you’re using the main Unreal Engine. Is there a similar text-based setting file in UEFN?