Are we suppose to use absolute transform tracks in level sequences when inside a level instance? It doesn’t seem to work. Additive and Relative are fine though. Do you plan to address this or is the general recommendation not to use absolute in level instances?
This is actually by design. It is a slight misnomer, but the absolute track is the basic type of track that you can make in sequence. Which means they are always relative to the sequence root and level instances (say if you override the root position to be an actor). Depending on what you’re trying to do, I could suggest some alternatives.
I think the reason why we thought was weird and was raised as a bug to us is that it behaves differently when you are editing a level instance, and testing the sequence there, and when you play the persistent level. For now I advised the team not to use absolute and use additive or relative which work correctly.