Level reverts to earlier version when I open a different level?

I’m running into a horrendous issue right now where if I open a different level in my scene, and then go back to a previous level, it loads an old version of that level. As in one I haven’t touched in almost a month. It’s pretty inconvenient, and my current workaround is to open each individual level in an entire separate UE4 project until I can fix this. Does anybody know why this might be happening or where it’s pulling the old data from?


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