I’m running into a horrendous issue right now where if I open a different level in my scene, and then go back to a previous level, it loads an old version of that level. As in one I haven’t touched in almost a month. It’s pretty inconvenient, and my current workaround is to open each individual level in an entire separate UE4 project until I can fix this. Does anybody know why this might be happening or where it’s pulling the old data from?
We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.