Hello,
We recently found that levels referenced by a level instance are still cooked even though we have a primary asset label that marks it as “NeverCook”. This appears to be caused by the void ALevelInstance::OnCookEvent logic which always add the level to be cooked.
I find it odd that primary asset label cook rules are being overwritten here. This gives us no final control over what levels are cooked as it’s easy for somebody to accidentally reference a level by mistake.
I wanted to ask, is this expected behaviour? If so, is there any way to have a final control mechanism to set this content to never cook?
Cheers
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