I am trying to make a config TArray that lets user pick any Asset (not placed actor) from a class.
This will allow user to pick any PaperCharacter actor placed in the current level, but I want to reference an Asset.
UPROPERTY(config, EditAnywhere, meta = (AllowedClasses = "PaperCharacter"))
TArray<FSoftObjectPath> CharacterClasses;
Is there any tag I am missing to force it to reference assets?