Is there a reason why ULevelInstanceSubsystem::CreateLevelInstanceFrom never uses any rotation for the level instance pivot when extracting a level instance?
For most of the ELevelInstancePivotType values, this makes sense, but I would expect that for ELevelInstancePivotType::Actor, it would be useful for the pivot to utilize the rotation of the reference actor, and not just a value of zero.
This would be especially useful when extracting level instances from actors already placed and potentially arbitrarily rotated in a world, where the usage of the actor pivot can reset the extracted level instance to a more usefully neutral rotation, based on the baseline rotation of the referenced pivot actor.