Level "inheritance"?

I want to have a bunch of different levels (maps) that share a common core set of actors, but each level has its own unique set of actors as well.

Is there a way to configure it so that I can add or remove actors from the common core in one place without modifying every level ?

Perhaps sublevels or something?

Ideally I would like to create a “base” level that only contains the common core set of actors and then create the other levels as “subclasses” of it. If I add or remove an actor from the “base” level then it should also be automatically added/removed from the “subclass” level. Is there a way to do that?

Yes, you can do this with sublevels. Just setup sublevels that have the commonly shared items, and load them into your main levels as needed.

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Ok, I’ll give it a shot, thanks.