I want to have a bunch of different levels (maps) that share a common core set of actors, but each level has its own unique set of actors as well.
Is there a way to configure it so that I can add or remove actors from the common core in one place without modifying every level ?
Perhaps sublevels or something?
Ideally I would like to create a “base” level that only contains the common core set of actors and then create the other levels as “subclasses” of it. If I add or remove an actor from the “base” level then it should also be automatically added/removed from the “subclass” level. Is there a way to do that?