Level Design

The world offset is what was messing it up! I don’t even know why I had that connected . I should probably stop working at 4am XD

so now that that is fixed, when I go to turn them into meshes how do I go about that, do I have to do it one at a time or can I convert one and then replace all the others with it or something? I don’t wanna have to go make a uv lightmap for every cube I used

looks like part of the problems I had also came from my skylight casting shadows