I was just wondering if someone could help me or point me to some tutorials for level design, every time I think I’ve figured out what I’m doing I seem to hit a wall and have to start over.
The levels I’m currently working on are very basic so I assumed I could just use bsp, but then I started getting lighting errors. I was told to convert them to mesh so I did and now they are all black. So now I have to export them and create lightmaps? Do I have to do that for every bsp I convert…I also tried just building the mesh in 3ds max with multiple materials so I could texture it as if it were a bsp but then my textures aren’t scaled correctly and I can’t find a way to scale textures on a mesh so I just keep going in circles and nothing is getting done :(.
Until now I’ve just used Source’s Hammer Editor so I was just used to building everything with bsps which apparently isn’t the way to use Unreal?
Any help would be appreciated!