Ok, I have tested the map:
- somehow I dont get those shining lines -> where exactly are they appearing?
- as mentioned above you can solve the problem (black static mesh after you have converted a bsp) with a 2nd uv channel + lightmap which you create in a 3d program:
Here you can download the edited map: https://drive.google/file/d/0Bx4rUIObSdNYWV9kZ1BOMHlEQUE/edit?usp=sharing
