Level Design

Ok, I have tested the map:

  1. somehow I dont get those shining lines -> where exactly are they appearing?
  2. as mentioned above you can solve the problem (black static mesh after you have converted a bsp) with a 2nd uv channel + lightmap which you create in a 3d program:

Here you can download the edited map: https://drive.google/file/d/0Bx4rUIObSdNYWV9kZ1BOMHlEQUE/edit?usp=sharing