First time posting here. I say I have spent hours upon hours on Udemy, browsing documentation etc in terms of Blueprints, Coding etc. I have the fundamentals down now and I am looking to move into Level Design.
This is probably the weakest area. I have watched Unreal’s basic level design with the office etc. and what I am looking for I suppose is a workflow process. Where do I start when it comes to planning my level. What is Step 1 etc and I get people have their own way but I am looking for something to point me in the right direction.
I fully appreciate this has probably been asked here already given the amount of pages but I looked and couldn’t find a definitive post. Any links to any YouTube or Unreal talks or a paid course is fine, as long as I learn something new that is great.
That is really good advice. Thank you for that and yes I suppose my questions was soooo broad in terms of what do I do? To be honest I am going for an MVP just get prototyping done and get used to various aspects and its a dungeon / castle outdoor setting so you probably hit the nail on the head there!
So you recommend watching the speed designs and just make note of key points? That is a good idea. Sometimes I find myself going “Wait what was that???!!!” and rewinding back!
You mean look look at reference images and go from there? That is a good starting point actually, a lot of my favourite games are so old school now but I get what you mean! Just get a scene and see what I can do?
This is probably a shot in the dark here but if you were to pick an image from a game for a beginner to start off with, would you have something that when you look at it you think “This is a good starting point?”