Hello guys! I’ve only been using ue4 for about a week. I’ve just started to learn basics and I found this “endless runner” video tutorial and thought it would be fun to do. So I’m half way through with alot of different blueprints etc and the engine crashes. Now to the problem: All my blueprints etc seems to be as they were before the crash, but I’m currently in the starting level, like the level you begin in when you choose “third person”. and I can’t open the level I was working with before. I can’t even find the level in “open level”.
And if I choose to create a new default lvl and hit play. nothing happends, my blueprints won’t react to this level. How can I make my blueprints work on an empty level?
I don’t know if I make any sense… But if anyone might know what the problem could be I would appriciate any suggestions!
Thanks for the reply.
What I mean is that I cannot find any levels. So I tried creating a new level, and saved it and closed the project. Reopened the project and could still not find a level.
Am I looking at the wrong place? (should be in open level, what else?)
It’s like when I open a new level and choose the default one. I just delete the floor piece that’s already there. And it worked when I was doing it the first . Now when I hit play nothing happends. Do I have to connect the spawnpoint to a blueprint or how does it work?
This won’t help short term, but long term. Always use source control so you can revert. All programs in game development will crash and corrupt data, whether it’s a modeling and animating program to a game engine, they will all crash and wreck files once in a while. Here is a link to a tutorial in setting up a virtual server on Digital Ocean, with a script you can run to set up a Perforce Server in just a couple lines. Setting up version control (Perforce) for Unreal Engine 4 using DigitalOcean and Ubuntu (Part 1)