I’m working with UE 4.19.1
I’ve got two SceneCapture2D actors in the scene.
Using the level blueprint, I’m calling the CaptureScene node twice, to capture both actors.
The thing is, whenever I try to add a postprocess to the first capture actor, it also adds it to the second.
It seems that at the blueprint, the CaptureComponent node is the same instance for both.
How can I call the two capture actors with different parameters?
I’ve attached a picture of the blueprint with arrows showing the shared parameters.
The ‘CaptureComponent2D’ blocks where automatically added when I dragged the Capture Actors to the blueprint.