Level blueprint:: Calling two SceneCapture's with different post processes


I’m working with UE 4.19.1

I’ve got two SceneCapture2D actors in the scene.

Using the level blueprint, I’m calling the CaptureScene node twice, to capture both actors.

The thing is, whenever I try to add a postprocess to the first capture actor, it also adds it to the second.

It seems that at the blueprint, the CaptureComponent node is the same instance for both.

How can I call the two capture actors with different parameters?

I’ve attached a picture of the blueprint with arrows showing the shared parameters.

The ‘CaptureComponent2D’ blocks where automatically added when I dragged the Capture Actors to the blueprint.

Thank you