GOAL : A Crowbar and a Shotgun that can break Apex destructibles and move normal physics actors and damage pawns too.
Right I was going to post this but then the f*cking electricity shut down and it was back to drawing on the walls with charcoal. Anyway now I’m back in the 21 century and here is the beginning:
Step 1: make your BP of your gun. Add a collision component and set it to overlap all. Now make a Custom Event and put a placeholder print string so we know when or event is called. You are DONE!
Step 2: Go to your Pawn do this:
this will attach the weapon to a socket (that you have to make in your SkelMesh(mine is called weapon))
and it will call the event Fire when you leftclick