Let's make something big with Unreal Networking!

ReplicationGraph is an Engine plugin intriduced in Unreal Engine 4.20,

Epic used this plugin to make Fortnight(Which has over 5000+ networked actors! WOW!).

After I dig into ReplicationGraph for a few days, I’ve made my own extension that is usable right away with blueprint!

Most concepts are from ShooterGame proejcts which Epic provided as an example, but I’ve added more functionality that fits on my project.

I have bad English skill so fixes(typo or logic, anything!) are always welcomed! As well as feature requests!

Hope you enjoy it and let’s make it better!

Thank you, Thanks,Gracias, Merci Beaucoup,Grazie,Arigato,do jeh,
daw-dyeh,
Danke,Spasiba,gamsahabnida,Takk,Mahalo,

:wink:

Thank you, Thanks,Gracias, Merci Beaucoup,Grazie,Arigato,do jeh,
daw-dyeh,
Danke,Spasiba,gamsahabnida,Takk,Mahalo,

:wink:
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:slight_smile: Kamsayo!