Its been very long that we got DF AO/GI in UE4 but there is no proper info how exactly it works! There been very long discussion done on Lightmass and other UE4 features. I been trying to get good results with DF AO/GI but it simply dont works!. Artists like rabellogp, koola were using these DF AO/GI pretty good in there work. What exactly these artist doing to achieve such great results!. Apart from put a direct light and sky light in your scene and set it to “movable” there is nothing more info on it!
SO lets dive in depth DF AO / GI to make it understand once and for all!
Please share your experience , tips, tricks and workflow how you using DF AO / GI in your work.