Let’s chat about the Fortnite Ecosystem | Live with ImmatureGamer | 3/10

  • Would Epic consider bringing back curated Creator LTMs to showcase high-effort, high-quality UEFN projects, creating meaningful incentives for creators to invest more deeply in their maps?
  • Is Epic open to reworking how XP is calibrated and awarded, potentially allowing more UEFN maps to consistently grant XP, thus reducing bias toward lower-effort ‘XP farming’ maps?
  • Can Epic clarify or enhance policies regarding maps that violate intellectual property rights? Some discovery rows like Prop Hunt are almost entirely IP infringement maps.
  • Would Epic be open to reintroducing official quests specifically tied to selected high-quality creator-made maps, bridging the gap and encouraging the general Fortnite audience to explore more UEFN content?
  • Could Epic provide greater transparency on how discoverability is determined, specifically why some maps seemingly never enter discover no matter what guidance or feedback is followed?
8 Likes
  1. We’ve seen Epic has great interest in showcasing and growing Variety games like Tycoons, Survival, Adventure, but what about other Combat modes like CTF, Domination, SnD, etc? Seems like the obvious thing to do because of Ballistic, yet Combat in general is stuck in the past.

  2. Will Discover reward organic growth within the platform again instead of this heavy shift to promote islands with virality in social media?

  3. Why is Epic so reluctant to punish obvious bad actors when it’s the complete opposite in Competitive where the monetary gain is a small fraction in comparisson?

5 Likes

• I would love to know why there isn’t a dedicated human moderation team within EPIC that has the sole focus of communicating with developers and going through maps/islands to find bad actors and immediately terminating or emailing the developers of the experience to fix within 24hrs? It would not be very difficult to ask the island creators to provide proof of a collab or sponsorship with a company and if they can’t provide that information, then take the map down.

With a dedicated team that we could reach out to as developers, we would also feel far more connected to EPIC as a whole because then we aren’t shouting into the abyss on Twitter/X praying that someone from EPIC sees and reaches out.

• Speaking of X/Twitter, has it been considered to provide a more rounded out rating system for users to rate developers islands? Maybe use a system similar to twitter/X where after 5 or X amount of helpful rated posts then you can become “verified” to make your own post on others maps?

This would allow users to see a rating “score” of the experiences beforehand so they are more informed on their decision making process in selecting the game they would like to play. Which would heavily reduce the amount of 0-2 minutes join and leaves, which would in turn give us better analytics as developers to see where the real problems lie within our maps.

•It is currently terrifying to launch big maps/experiences in this space. It costs a lot of money to build these bigger games and to see it get a bad discover push even with decent marketing and have it flop is extremely disappointing. For example we spent almost $40K on a project that flopped in discovery on launch(there were multiple factors for this and they have been fixed, testing for large live multiplayer is worth pulling your hair out over) and to this day that experience has never reached over 100+ CCU. I may as well have bought a new Tesla and driven it off a cliff. I understand that accidents and mistakes/bugs occur, but why are we being penalized by being taken out of discover if we release a hotfix that fixes a current mistake in the live version?

Is it possible to discuss the possibility of having a grace period while a map is live in discover and we find a bug due to player reporting that we don’t get penalized for implementing a QoL hotfixes which only server to help player satisfaction?

Overall I’m extremely grateful for the opportunity to develop games every day and I’m hoping that we can all come together and create the best UGC platform in the world. We have so many talented creators in this community and I don’t think we want to see anyone leave.

5 Likes

Do you plan to limit the amount of maps each account can publish per week?

5 Likes

Will there be measures in place to ensure excessive or extreme rule breaks are banned. And will there be more things in place to prevent these exploiters from creating new accounts?

2 Likes

Many creators don’t like the direction discovery is headed in some are leaving the space as a result.

As a creator that has been dedicating their life to this platform since the beginning what assurance do we have that our hard work could pay off one day. Why should we invest any more of our time and effort when the platform is plagued by scams and low effort maps. While creators that invest into making great experience’s seem to be left in the dust. We don’t want to have to resort to shady practices for our maps to be successful like all of those scam maps currently do.

  • Is there any plans to combat scam maps / lower the amount of scam maps players see in discovery? Such as having a system in place where maps that were created in less the X hours don’t get pushed as much?

  • is there any plans to introduce a system that would limit the amount of maps players can release in a week?

I love UEFN and everything epic has done for us creators but we need drastic changes to discover💜.

3 Likes

This might be a little bit off topic, but is also very closely relates to it. Wanted to know about content, that Epic make themselves. This kinda applies to the whole ecosystem too and damages it A LOT. The main gamemodes… From their first release, new gamemodes like Ballistic, Lego Brick Life and both zero build and build Ranked OG modes were disabled from being played in (i guess) some regions. At least specifically in Russia.


The same already happened earlier with the release of Reload. It was unavailable for a few weeks. But at least it became available a few weeks after its release. The earlier mentioned modes are STILL UNAVAILABLE.

But it isn’t all. A huge amount of creative/uefn maps are unavailable too. And when I mean a lot, I mean really A LOT. What is the purpose of all of this? First of all I thought, that this might be somehow related to age ratings? But wait… Lego Brick Life is rated as 3+.

Ok, maybe this exact example is just related to Lego brand, that is why? - No. Lego Odyssey is available and is playable, even though is rated higher.

And on top of this wierd mess is OG ranked. OG mode itself is available, but not the ranked variations of it. I myself don’t care that much about this gamemode, but anyway this just makes no sense. Why some modes are available and others aren’t?

Regarding creative maps I have no idea what the hell is going on with them. And how are they chosen to work or not to work. This way a lot of creators lose auditory simply because the maps are unplayable and impossible to be joined. I’ve encountered hundreds of situations, when someone in my lobby (who has his region changed) suggests to play some map and we just don’t play it. Because some of us can’t load into it.

The only good thing here is that I don’t see ALL of those brainrot skibidi tycoon maps. I still see some, but not that many as others. But at the same moment I miss on so many fanmade gamemodes and full games, made by Epic.

Seriously, still the most interesting part is the unavailability of the main gamemodes, made by Epic. As an example, have you ever thought of the fact how many CIS (Commonwealth of Independent States) players like playing shooter games like CS or Valorant? Well, I guess Ballistic could have gotten much bigger numbers, if it was available. Cause new or casual players won’t do all those machinations with changing regions. Or some just can’t or don’t want to do so. You literally lose the playerbase because of this, and so do the creators. Cause players simply don’t see those. And even when they do see those gamemodes, but can’t load into them, immediatly comes the idea of being treated as outcasts.

Fun fact, why bothering to release trailers on the official Fortnite RU channel, if the gamemodes are unavailable? I dont understand this.

Also, here is an example of me trying to load into Ballistic, Lego Brick Life, OG Ranked and some UEFN map:

Is there going to be any explanation about this?
Cause the only explanation I can see now is simple ethnic discrimination, if it can be called so in such situation. Nothing more. But you are just making worse to yourself by doing so, so what’s the point?

2 Likes

There is any plans to do a “One of Kind” Row or Collection for AAA modes and Unique Modes?

(When I say modes mean Island/Maps, I believethat Modes is a stronger word that suits better for the Future)

I’ve got some feedback that I think could really elevate Discovery and smaller creators, especially for the Epic’s Picks tab.

Epic’s Picks feels like it could use a fresh approach right now. What if you revamped the system to prioritize map submissions based on three key factors: the total hours invested in creating the map, the number of actors used, and overall engagement in terms of the map genre? From there, take the top 30 highest-ranking submissions and have a small team—either Epic staff or trusted creators—playtest and review the maps. Out of those, they’d hand-pick 6 to 10 maps that stand out for their exceptional quality and evident effort and push those to Epic’s Picks.

This setup would spotlight genuine high-quality maps (not those XP scam cash grabs) in Discovery. Plus, it’d give small creators—who’ve poured countless blood, sweat, and tears into their work—a real shot at getting noticed. It’s a win-win: better content for players and a boost for dedicated builders who deserve that extra push.

I have two questions/request

  1. Can you add the CH4 TODM to creative 1.0? It’s far better in my opinion than CH5.
  2. Can you add ways improve landscaping in creative 1.0? Such as more diverse and customizable gallery’s, or a terrain tool.
2 Likes
  1. Will the B.R.U.T.E. gets added back in creative mode anytime soon finally? Also Is epic games aware about the demand that there’s about its return in creative mode after 4 years later? When this “the B.R.U.T.E. has been disabled indefinitely” will end?
  2. How about medallions(Boss medallions from Chapter 5 Season 1 - Chapter 6 Season 2) and OG weapons(e.g. guided missile) , will they get added soon in creative mode?
  3. Also how old items , vehicles and weapons get prioritised to be added in creative mode, Should they return first at one of the modes (battle royale, OG, reload) in order to get added in creative mode if they didn’t get added at first time that they released in these modes?
1 Like

Are we ever going to get a lootpool device?

3 Likes

LTM and Collaborations with Creators - a Path to Nowhere

Pure algorithm is better. I’ve been working with Fortnite Creative since around 2020. In my experience, all limited-time modes (LTMs) and quests built on creator-made islands have led primarily to low-quality content. Popular islands like The Pit, Box Fight, and Red vs Blue (all of which received LTMs) now shape the ecosystem’s public image. People try to copy them just to make quick money, and although this does bring more creators into the ecosystem, I don’t believe it genuinely expands or improves it.
Please keep the island-promotion algorithm pure, and continue refining it. Manual curation might appease veteran creators, but it leads right back to the same issues we have now. Personally, I’d even do away with “Epic Pick.”

The algorithm prioritizing islands with new users is fair.

The idea of giving extra visibility to islands that attract new players benefits everyone. However, the current system can be exploited by scammers.

They’re hard to block but must be addressed. Please tackle this problem; once scammers are removed, deserving creators will have more space in Discovery, and the ecosystem will improve overall.

I spent about half an hour identifying creators who seem to be cheating or exploiting the system. Filed roughly 22 reports: and all were declined. This raises significant questions about moderation.

Tools and Game Development with UEFN - main problem

  1. Come up with an idea.
  2. Build it in UEFN.
  3. Realize something doesn’t work.
  4. Spend two hours trying to fix broken devices.
  5. Spend half an hour writing a bug report on the forums.
  6. Discover similar bug reports from the early days of Creative (March 22–30, 2023) still unfixed.
  7. Abandon the idea.

I’m responsible for coding, game logic, and core game design on a team, with around 20,000 lines of code and 256 objects in current project. I’d estimate 50–60% of Fortnite devices are broken or have critical bugs that hamper development. It practically DOES take away the desire to DEVELOP.

Overall

  • Platform constraints. You can’t go beyond the platform’s limits. Any game that grows beyond a certain size will run into memory caps and effectively die within a few weeks or months.
  • Updates break large projects. If you plan something bigger than a simple BoxFight or ZoneWars, you risk an update breaking devices and ruining your entire game. The more devices you use, the greater the chance something will fail after a fortnite update.
  • Multiplayer complexity. Devising multiplayer modes beyond BoxFight or ZoneWars is difficult. Device replication often becomes a nightmare; for instance, one device per player drives up memory usage and hastens hitting the limits. Also, 1 island = 1 game design is too restrictive for player progression. I’m not talking about the fact that UGC should be easy enough for creators. At the same time, the ecosystem demands multiplayer games where the design and amount of work is many times greater.
  • Single-player games fade away. The algorithm (and player behavior) doesn’t favor single-player experiences; most either go unplayed or never get made in the first place, even though they might be the only way to create something truly unique and polished.

I believe the main issue lies in the development tools and overall stability. Once we have a stable environment—free of critical bugs and updates that break existing games—we’ll be able to create high-quality experiences. That, in turn, will attract skilled creators from other ecosystems. After all, the tool is what developers interact with daily; everything else is secondary.

5 Likes

Problem with Fortnite’s Report System

There is a big problem with the report system in Fortnite Creative. When I report a map that clearly breaks the rules, I get a fast reply saying action was taken. But nothing changes. The map stays the same and keeps breaking the rules.

At the same time, real creators get blocked for small things like using “NEW” or “Coins” in thumbnails. This does not make sense. Why do good creators get punished for small things, but bad maps stay up with no problems?

If Epic wants a fair Creative system, they need to fix this. Right now, it feels unfair.

I posted about this with screenshots: https://x.com/MIRRONAKE/status/1898046592382292210

2 Likes

How do in-game creator follows affect your new and old maps? Is there a noticeable difference between a creator with 100 followers vs a creator with 1000 followers?

2 Likes

How smart do you think Discover is right now? If the smarter it is, the more accurately it recommends the right game to the right players.

Thanks!

1 Like
  1. With Unreal editor they have many plugins to use are we ever going to get anything like this in UEFN (I am hopeful that if we want some different player movement like climbing a ladder, pushing a box along the floor, swimming underwater - maybe we want a UI and a way to just download and connect in seconds, this kind of stuff)

  2. So some clever people are creating weapons shops (the Ballistic way in choosing weapons before the game starts is very cool) why can’t you add things like this into the FAB store so we can purchase and use them in our maps, that way if you guys make it surely if anything breaks we would get update fixes.

  3. The Rank system you use in BR / Rocket Racing / Ballistic / Reload is very nice, is there a way we can use this in our user made maps - same as above if you make it then we should get fixes if anything breaks, either as a plugin or maybe some kind of subscription service where we get access to things.

  4. The Reload Template would be great to use if we can build our own maps and use the battle bus to fly over so players can drop out into the map and the storm closes in so plays out the same way but on a user created map - is this something that is going to be released at some point for us to use

  5. The low end devices stop us using a lot of things in maps, will there ever be an option to turn certain platforms off so they can not play the map that way we could have access to things that currently we can not use, so are those low end platforms holding us back

  6. Some of these maps have been on discovery 18 months or longer in top spots, some would argue that the maps are played mostly because XP is guaranteed and they are go to maps to top up so people can unlock things fast, they are not all top elite maps so if you took XP out would these maps sink down the listings very fast and other maps might have a better chance at getting seen.

  7. Not all of us think of Fortnite as a cash cow, some of us would actually like to play maps in full rooms with players, the current system is really bad far too many people are spending months putting some lovely experiences together, some spending money on packs from FAB Store, maybe paying money for Thumbnails and Verse coders to fix things or do things the devices can’t currently do and the maps are dead within a few hours, they get that spike in Discovery then its game over - so sad to see, something has to give here the system needs to change.

  8. Maybe should have been tied in with one of the questions above, Post Process / Niagara and VFX effects things like this are very limited, surely it would be better if there were UEFN specific ones on FAB, I have purchased so many from FAB store to find they do not work mostly due to low end platforms but some might just need tweaking, I think EPIC should partner with some who could provide them to work in UEFN like the ones in the game simply add and connect up and all done - if the price was right I am sure lots would purchase things.

3 Likes

What in your own opinion could perhaps improve the ecosystem? :smiley:

Would Epic consider a higher level of hand-picked curation for maps in Discovery?
Right now, the things that are pushed to the top are largely maps that are either the same top 10-20 maps as when UEFN was launched, a large amount of scam maps that promise XP/V-Bucks and maps that rely deeply on dark design patterns to retain and attract players.

While serious creators avoiding dark patterns and player manipulation face rejection due to seemingly arbitrary rules, scammers and larger developers (including Epic) regularly gain Discovery placements with problematic content that the creator rules don’t actually allow.

6 Likes

recently I have seen many maps with the XP design collectible and it has a barrier that opens after 30m is that allowed?

4 Likes