In the packaged version of my project, on all particle systems that use Spawn in cascade, they seem to spawn about less than half of how many particles they normally spawn in the editor’s viewport and while testing the game in editor. Does anybody know why this is happening?
Hello GuyPagani,
The Particle System spawn rates are influenced by the Scalability Settings, by default it’s controlled via the Effects Scalability Group, it’s the r.EmitterSpawnRateScale
console command, if you’re looking for that.
So if it’s spawns less than expected, it’s probably because your Effects Group Scalability Setting is set to less then level 3 (or ‘High’). You could either set this setting to level 3, or you could edit the Scalability settings file if you want to, although I wouldn’t recommend it as the Scalability Settings have their purpose. Here’s an article on the settings: Scalability Reference | Unreal Engine Documentation .
Hope that helps, let me know if you have any questions or need any help.
Regards,
Vecherka.