how would i go about lerping between 3 textures, one at 0 one at 0.5 and one at 1
Weighted average, maybe?
(ColorA * AlphaA + ColorB * AlphaB + ColorC * AlphaC) / (AlphaA + AlphaB + AlphaC)
how would i go about lerping between 3 textures, one at 0 one at 0.5 and one at 1
Weighted average, maybe?
(ColorA * AlphaA + ColorB * AlphaB + ColorC * AlphaC) / (AlphaA + AlphaB + AlphaC)