Lerp doesn't output correct value

So I’m trying to set up a health system for my game with custom events and everything works as it should except for the values. I set it to subtract 10 health and it subtracts 3.077 instead.



in game

Golden rule with timelines is: always calculate your start and end points BEFORE going into the timeline.

You’re sampling them during the timeline which will give you all sorts of weird shirt…

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