So I’m trying to set up a health system for my game with custom events and everything works as it should except for the values. I set it to subtract 10 health and it subtracts 3.077 instead.

So I’m trying to set up a health system for my game with custom events and everything works as it should except for the values. I set it to subtract 10 health and it subtracts 3.077 instead.
Golden rule with timelines is: always calculate your start and end points BEFORE going into the timeline.
You’re sampling them during the timeline which will give you all sorts of weird shirt…