Lerp between 2 animated textures?

How do I LERP between 2 animated textures to create a dead/dying planet effect over time? I’ve seen the animated texture tutorial, my issue is with setting up a LERP between them that transitions the planet texture in it’s healthy state, to the planet texture in it’s dead/dying state over time.

I would most likely need a blueprint setup to trigger the effects right?

Thanks for any help

Yes you’d need a blueprint for that.
You need to put in a scalar parameter into the alpha of the lerp that will be controlled by the blueprint.

Thanks Luos!