Hi community!
I have a first-person character which has a component derived from “UWidgetInteractionComponent”.
I use it to fake a click on the screen.
In the Tick, I constantly check if the RayTrace detects a clickable spot or not.
The problem is that, when it detects it, if I press the left mouse click, it automatically launches the release and I don’t know why.
Debugging a bit, I have come to the conclusion that it is Unreal’s “SetCustomHitResult” what is causing the mouse release.
Has anyone had this issue?
In UE4 it worked perfectly but a few months ago I transferred the project to UE5.
ECC_ScreenUI is the ECC_GameTraceChannel3
Thank you in advance.
Greetings