Ledge Climbing System guide

Hello. It’s been more than a half year since you wrote this, but I just wanted to reply since I’ve been having what appears to be the same problem. By turning on the capsule i could see that although my character moved far enough up to by visually standing on top of the object, the capsule didn’t move far enough up, so it still intersected with the object when the climb animation was finished, which caused the character to fall back into his previous state of hanging on to the ledge. The way that I fixed this (and your situation might not be the same, but it sounded similar) was by taking the ledge height vector we had made earlier, and move the capsule to the top of the ledge while the animation was playing with a variation of the system we used for moving the capsule to the wall in the first place.

changed up the blueprint like this:

It’s not the most elegant solution, and my third person cam kind of bugs out, but it works. (note that my first person cam is fine though).

Edit:
After some experimenting I sometimes run into a issue where the actor will relocate when climbing. I assume that is due to it not finding the x/y values that i insert into the vector properly. I’m not sure why this is, but I still think it’s a good start. With the issue being the capsule not moving enough. I imagine I’ll have to change the root animation in my animation, and then that will possibly make it work without the workaround I did.