Ledge Climbing System guide

Ok so I have put a ton of work into this, I used this system as a base of my mechanics and I have updated and it upgraded to 4.10, I only needed to change a few things and they weren’t a big deal. It works fine with that stupid, dumb UE mannequin. I retargeted and had a few issues, but all the animations are working now with a fuse/mixamo the UE4 fbx skeleton. I had to adjust the pose which was aggravating, but that isn’t your fault… that is epic’s… Anyway everything appears to be working but the character (with the new skeletal mesh) won’t ledge grab and won’t continue up a wall if there are two placed on top of each other. The model is slightly smaller than the retardedUEman… but it is lined up exactly the same in the collision cap… . If I switch back to the retaredUEman it works fine. I have been scratching my head for two days now and I am afraid to move on to combat until that is solid…

Any idea’s I have tried it with two different skeletal meshes…

Basically it isn’t locking in anyway on the ledge. It does however allow for left and right movement on the ledge but after the ledge is gone it flys all over the place