Hi. Why leaves and their shadows appear to have no opacity map on glass reflection?
Nobody?
Go into the lumen visualization viewmodes. Most likely this low detail representation is the distance field mesh, and not the real mesh. Changing from software raytraced lumen to hardware raytraced lumen allows for tracing the fully detailed mesh and materials.
Hi. Thank you for replaying. The project is already in Hardware Raytracing. The reflected tree is Nanite mesh. I disabled nanite, but even thou the issue persists…
I see. Try increasing the nanites fallback mesh triangle percentage in the mesh settings.
Yes. That’s weird… Check if the cvar “r.RayTracing.Nanite.Mode” is set to 1. After that, I’m all out of ideas unfortunately.
Yes, it´s 1.
No problem. Thank you to try to help me.
Sorry. I forgot to mention I´m using Ultra Dynamic Sky. After adding a Post Processo Volume, the reflections were corrected.