Hi there,
I’m very new to Unreal and after experimenting a bit I started creating and importing my own assets.
Unfortunately I have a big problem when it comes to the shadows on my static tree meshes.
I use Alpha textures for the actual leaves and in the preview everything looks as expected:
But when I build my lighting it starts looking like this:
I couldn’t figure out why this happens. I used the production quality when building and cranked up the lightmap resolution (128, 256 and then 1024)
Still blocky.
I’m using a directional light in this scene.
Does anyone know why this problem occurs and how I could fix it?