Learning Templates [Blueprint Power]

Hi loved the templates so far, amazingly helpful, thank you!!!
Since you asked… could we possibly have something like a melee type combination attack, like original double dragon or final fight for instance. So each button attack press has a sequence of attacks that can increase in strength,with animation? but not necessary with animation. :slight_smile:
Or maybe something harder as a car traffic system, much like Unity Asset Store - The Best Assets for Game Making
If not, I have an abandoned project because I gave up how to implement it. where the player would be in a maze environment, where the objective would be to match the cards, so in a room there would be a grid system, where there would be an amount of cards that would be displayed then turned over at random locations, so the player would have to get from one location to the other and match the cards in the level. I must admit this was a massive undertaking for me as my programming knowledge is next to zero. Obviously I was unable to do this :slight_smile: any help much appreciated.