I started the 3D Map Navigation VR learning module and everything was going smoothly until “Developing the VR Player Pawn Part 2: Adaptable Input” section. I’m using V 4.26 and the tutorial was made using v 4.24 (iirc).
I can’t seem to get the my Vive controllers to appear. In the module you make a BP_VRHand actor that contains a motion controller component, in the video the Occulus system is automatically detected visualization handles the inclusion of the static mesh (Motion controller → details → Visualization) but my Vive is not detected. Earlier I was unable to select the Vive’s motion controller input keys from unless I promoted the key to a variable (this is something I’ve had to do in the past for getting mic input).
Is there anyway to get this to work? I spent several hours on this tutorial and I am not looking forward to having to download and old version and start from the beginning as I am working primarily in V 4.26 .