Hello and merry chistmas ![]()
I was creating a new blank C++ Project in UE 5.7.1 and enabled the Learning-Agents Plugin.
When i tried to add a C++ class with parent class LearningAgentsPPOTrainer, the class wonāt build.
Error log of UE shows that an include statement cannot be resolved.
E:\Program Files\Epic Games\UE_5.7\Engine\Plugins\Experimental\LearningAgents\Source\LearningAgentsTraining\Public\LearningAgentsTrainer.h(5,1): fatal error C1083: Cannot open include file: āLearningTrainer.hā: No such file or directory
The āmissingā file seems to be part of another directory in the LearningAgents plugin folder. I dont know much about the correct usage of the Build.cs files in those directories, but as far as i can see it, the āLearningTrainingā Module, which holds the āunfindableā file, is included in the PrivateDependencyModuleNames of the āLearningAgentsTrainingā module, where the error message originates from, so should work ?
I tried messing with the Build.cs files to achieve something but i was not sucessfull, building in Visual Studio with F7.
I dont know how to proceed at this point and would appreciate any help.