Tutorial by quixel. It’s what they used to make outpost 23 in the new Unreal Tournament. The map that looked freaking stunning!
http://www.evermotion.org/tutorials/show/9903/ddo-painter-for-ue4-master-materials
Hi heartlessphil,
Thank you for the amazing tutorial ,I’m trying to replicate the master material used in outpost 23 in this tutorial : https://www.youtube.com/watch?v=Y-JqGPUa9L4 .
I succeeded to replicate the entire tutorial and i fully understand unreal engine’s master material side of things ,except for the grime and scratches masks section in quixel about minute 7:00 until 8:50 of the tutorial ,i have no idea how to recreate those masks and the additional bump map . (i have used another mesh but with the same parts number and id map with red ,green, blue the same as tutorial ) .
the pictures attached shows my master material progress in material graph and the Graph Stats showing the Error in MatLayerBlend_AO node , i just need the grime and scratches masks so the graph is completed and fix the AO node Error .
Please help me complete this graph by breaking down the grime and scratched masks in quixel .
Thank you for your help and continuous support ,i wish you all the best.
Best regards ,
.
my master material graph .
THE MatLayerBlend_AO node Error with graph stats .
A RGB texture is a float3 because there’s 3 channels (Red, Green, Blue). You can use 1 channel of the texture in order to get a float (or float1 if you want to think of it that way). Drag off just the red, green, or blue output from that AO texture and put it in the AO node.
It is not working with me even after that