Just wondered if anyone had successfully implemented the ORION build of leap motion into a VR UE4 project yet?
I have tried adding the Leap controller to my first person BP using the official plugin and the position of the hands is way off and
sort of flipped upside down and a mile away from the first person origin. I have HMD mode enabled and ticking
‘Attach to camera’ seems to make it worse.
I spent a long time (too long!) trying to adjust the position and rotation of the controller and almost got the hands close to the right place
in front of the player via trial and error but then as soon as I move the character the hands drift away in the wrong direction.
Anyone found a fix for this or has successfully implemented it into a 4.11 project? I know it is technically a preview build but
it works fine in a nonVR/first person project in 4.11
I have the LeapController as a component inside my character/1st person blueprint.