Please HELP! Check screenshots
I don’t understand what is wrong with my baked light or mesh. Im getting “dirty” shadows and light leaks.
My building block-out is consists of two meshes for simplisity of testing (outside and inside parts). I tried before with every room being separate mesh, but its still gave me leaks and “dirty” shadows. I using UE generated Lightmaps.
Things which i tried already:
- Different Lightmap resolution
- Checked index for baked UV
- Increse baked light quality (Static Lighting Level Scale, Indirect Lighting Quality, Production Quality Bake)
- Add Lightmass Portals on Windows and doorways
- Changed wall thickness (now its more thicker)
- Different export/import mesh setting
P.S. Its not like its my first time working with baked lighting, i created sceen with baked light light before and everything was fine. But its first time baking light with builiding like this








