Im currently building an alien landscape for my games project and have been trying to build a particle effect that could spawn from the trees and cause leaves to render and fall to the ground.
Now, I have most of the particle built apart from the actual material or mesh.
I just cant figure out how to get the particle to shift from side to side, like the leaf is picking up the wind and slowly shifting in the air until it hits the ground and dies and I cant find any examples of it being done (most leaf particles spawn and just fall).
Im also wondering whether i should spawn a mesh with a material or just spawn a material.
Anyone got any ideas on how to do this, appreciate it,