I’m moving over to learning environment building in UE5 from Unity because I think the terrain tools are overall just much better. So I’m moving over some assets I’ve built and comparing 2 ways of doing stylized trees but the leaf imposters I have in Unity look really good, but in UE5 I get all sorts of dark faces.
I’ve remapped the trees normals so they should be roughly spherical and verified in blender that they are all mapped how I would expect. The tree that looks ok lighting wise uses a different methodology which I’m working on tweaking, my guess is it has something to do with UE5 lighting and the geometry I am using for the leaf cards. Any ideas? Not used to UE5 lighting so figure there is something I’m missing here. Shader is super simple for now.