is it correct that the Layered Materials only support one shading model at the time??
i was testing the workflow with layered materials and i thought that in every material function (material) i can have a different shading model and in the end i can combine them all in one material.
example i have skin ,leather, rubber and chrome material and i select the all the palaces for the materials via different masks…
but as i see it now i can just make different materials for the same type in on layered material (like different metal types)
is this right??