Hi everyone. I’m trying to use a opacity alpha (black and white) plugged into a MatLayerBlend_OverrideOpacityMask for a layered material. When I use the mask in a standard material, it works; however, it doesn’t seem to work in the layered material. This question has been posted before but it was never resolved.
Also, here are some images that show the two setups (one working, one non-working).
Hello beefaroni. Actually it works. I did a small test now and I must say it’s bit tricky. First of all you need to use a 1.0 constant (or texture with at least one pure white channel) for the Mask input if you want to use another texture entirely. Secondly, and what confused me, you need to import the same opacity texture you use in material function. However there is a bug and preview doesn’t work in Material function.