I have called the Montage from C++ for reloading but when I play the animation my character stops moving and then do the Reload animation the blending is not happening here can you guys tell me what am I do wrong here. i have tried the exact steps in the Sample C++ third person Template there these steps work fine, Please help me with this
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Update -
its has been 8 days now and on this day i found a solution to the Layered animation problem as said i have been using different mesh with Unreal mannequin skeleton but the layered blend does not do blend on my Custom character so i tried several things to find solution by my own as there was no solution to this anywhere,
Things i did -
Created UAniMontage and made it blueprint Read Only but this seems to not work in my case well it does job to play the animation alone but it does not seems to work with layered blend
tried calling with PlayAnimation Function but it was not good tried Jumptosection … same result, Doing these Steps on Default cpp mannequin seems to work Perfectly But not with the custom character sharing same Rig IDK why may be switching from 4.24 to 4.26 caused the problem somewhere.
Thing that worked -
- Retargeting was the problem here somehow what is did was Retargeting my retarget UE 4 Starter content Reload to UE4 animation starter Mannequin and then again retargeted the recently retargeted AnimMontage to the Default mannequin ,this worked magically Idk why it was happening but this took me forever to solve .
- Also you can use blend by bool and then use layered blend per bone to make the blend to work is also a option to use its works Flawlessly.
I hope this helps someone as there was no one to help me, maybe this can help a newbie Developer like me in future.