I’ve spent the last 4 hours trying to get this to work and I am all out of options.
I made a terrain material that should be doing heightmap based tesselated displacement. Iam using the layer blend node for base color, normals, roughness and it works everywhere.
I tried using the same thing for heightmaps to use for displacement, but Iam getting super weird results.
Instead of white parts of the heightmaps being displaced, each induvidual layer gets displaced. As shown in the image.
What’s worse, the material works perfectly in the preview window on random spheres, cubes etc. But not on my regular terrain.
Has anyone encountered this issue?