I have done some searching and trying things from other posts on failures.
My project uses the engine from the Launcher, 4.1. It has C++ and Blueprints. It also does procedural generation / dynamic placement of meshes etc. at runtime.
I have seen other posts with problems running standalone that are also generating the level at runtime.
When I try to cook, I get the UAT error. When I try to run development from Visual Studio it can’t find .dlls.
I attached the log when trying to run standalone from the Editor.
By the way, Shipping and Development will compile from Visual Studio, I just cant run them without crashing.
Thank you,
link text
when you try to package, does it says that you just install VS2013? or no message appears?
It goes through a process, then after a few minutes it fails. I put the crash log in the attached zip file.
There were two things preventing it from closing. There was a C++ error, but that still let it compile and run.
It was with the UFUNCTION macro, so I guess Visual Studio let it run even though there was an error. The function declaration didn’t match the Blueprint specifier that I had.
There was an asset from near the beginning of the project, it was just a test piece of geometry for procedural spawning. It’s reference was bad, deleting it fixed the crash.
Problem is resolved, game cooks, packages and runs standalone.